The Helpful Robot

The New Welcome Gift

Prime Academy assigned me the responsibility of crafting a welcome gift for their full-stack engineer students. My journey towards this goal involved carefully observing, doing some research, and testing past welcome gifts.. Ultimately, this process led to the development of my innovative and enhanced welcome gift, known as the "Helpful Robot

Toolsl

Figma, Keynote, sketchbook

Method

AEIOU, Heuristic Analysis, Classroom observations, Evaluation plan, Interviews.

Defining The Problem

The problem started when The old gift for the full-stack students wasn’t meeting the expectation of its users. It was described as impersonal and unuasbale. To gain more insight in the situation I conducted a heuristic analysis of the old gift which was a water bottle. The outcome results of the heuristic analysis of the water bottle was it was not flexible or efficient

Finding The Solution

My research journey is all about finding the solution and getting to know full-stack students. I'm eager to understand how my product can truly make their daily lives easier This will help me see how my design naturally fits into their world

To achieve this understanding, I conducted interviews with full-stack students, both through face-to-face observations and Zoom meetings, in order to gather comprehensive insights.

After conducting a heuristic analysis of past welcome gifts, such as the water bottle, I proceeded to develop a new design concept. This new concept was inspired by the AEIOU observations I conducted within their classroom environment as part of my research.

From these efforts, I derived three distinct concept designs.

Evaluation Plan

Key Goals:

My goals are to further enhance my understanding of full-stack students and assess my product's interaction with them in terms of how it aids their daily routines

Method:

The method I used utilized a prewritten script during interviews with three full-stack students. Within these interviews, I assigned tasks and posed questions pertaining to various products.

The Concept Design

I inquired with UX research designers regarding the preferred design among the three design options for full-stack students, and an overwhelming 14 out of 15 UX designers favored design number 1, which happened to be the "Helpful Robot."

The reasoning behind this choice became apparent during my classroom observations. It was evident that students heavily relied on post-it notes and markers for collaborative work and learning. To address this need, I conceived the idea of "The Helpful Robot." This design aimed to simplify collaboration among full-stack students by carrying their essential tools while also infusing a sense of fun and positivity into their workspace. The ultimate goal was to make studying and working at their desks more enjoyable and productive.

Following the development of my concept design, I established a research protocol to assess the usability and user experience of my conceptual prototype with the target users.

Once I had finalized my concept design, I proceeded to craft a research protocol for assessing the usability and user experience of my conceptual prototype with the intended users.

The Users

Full-stack engineer student

  • They spent 40hr to 80hr working in their desk

  • They prioritized note-taking materials

  • Personalized work space

Prototype

Findings

3/3 said it was useful products.

2/3 of the students strongly suggested the inclusion of a voice feature for the robot, enabling it to greet with a "good morning" and provide timely reminders to help them stay focused and complete their tasks

Next Steps and Learnings

What I learned is that this experience highlights my ability to take on design challenges, conduct research, and create innovative solutions to meet specific user needs.

I learned that I enjoyed hands-on experience and conducting problem solving methods.

These skills and experiences are valuable in fields related to design, user experience, and product development.

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